Created using PCGen 5.8.0 on Jul 20, 2006
       

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE REDUCTION

SPEED
HP
Hit Points
55




  
Walk 50'
BASE ATTACK
Bonus
+6/+1
SPECIAL ABILITIES
Evasion (Ex), Flurry of Blows (Ex), Ki Strike (Magic), Purity of Body (Ex), Slow Fall (40), Still Mind (Ex), Wholeness of Body (Su) 16 hp/day
FEATS
Deflect Arrows, Dodge, Improved Grapple, Improved Trip, Improved Unarmed Strike, Lightning Reflexes, Mobility, Weapon Finesse
LANGUAGES
Common
ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE






SHIELD
TYPE
AC

CHECK
SPELL FAILURE






ITEMS

AC











TYPEARMOR BONUSMAX DEX BONUS



CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES



EQUIPMENT ( - //)
x Backpack
   x Periapt of Wisdom +4
  
x Bedroll
   x Potion of Cure Moderate Wounds
  
x Belt, Monk's
   x Potion of Cure Serious Wounds
  
x Blanket (Winter)
   x Pouch (Belt)
  
x Cloak of Resistance +1
   x Quarterstaff (Masterwork;+1 (Enhancement to Weapon or Ammunition)/Shocking Burst;+1 (Enhancement to Weapon or Ammunition)/Shocking Burst)
Head1: +1d6 electricity damage. On a critical hit deals +-1d10 additional electricity damage, Head2: +1d6 electricity damage. On a critical hit deals +-1d10 additional electricity damage
  
x Coin (Gold)
   x Rations (Trail/Per Day)
  
x Coin (Platinum)
   x Robe of Armor +3
(Robe (Armor Bonus (Enhancement) (+3))), Enhancement bonus to armor class of +3
  
x Coin (Silver)
   x Rope (Silk/50 Ft.)
  
x Dagger (MITHRAL/+3 (Enhancement to Weapon or Ammunition)/Masterwork)
   x Siangham
  
x Everburning Torch
   x Sling
  
x Gloves of Dexterity +2
   x Vest of Escape
  
x Kama
   x Flurry of Blows
  
x Nunchaku +1
(Nunchaku (+1 (Enhancement to Weapon or Ammunition)/Masterwork))
   x Waterskin
  
x Monk's Outfit
  
AMMUNITION

☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.8.0 on Jul 20, 2006

EQUIPMENT
ITEM LOCATION QTY WT. GP COST
 Backpack
Carried
1
2
2
 Bedroll
Backpack
1
5
0.1
 Belt, Monk's
Equipped
1
1
13000
 Blanket (Winter)
Backpack
1
3
0.5
 Cloak of Resistance +1
Equipped
1
1
1000
 Dagger (MITHRAL/+3 (Enhancement to Weapon or Ammunition)/Masterwork)
Carried
1
1
18302
 Everburning Torch
Backpack
1
1
110
 Gloves of Dexterity +2
Equipped
1
0
4000
 Kama
Carried
1
2
2
 Nunchaku +1
((Nunchaku (+1 (Enhancement to Weapon or Ammunition)/Masterwork)))
Carried
1
2
2302
 Monk's Outfit
Equipped
1
2
0
 Periapt of Wisdom +4
Equipped
1
0
16000
ITEM LOCATION QTY WT. GP COST
 Potion of Cure Moderate Wounds
Pouch (Belt)
3
0
300
 Potion of Cure Serious Wounds
Pouch (Belt)
2
0
750
 Pouch (Belt)
Carried
1
0.5
1
 Quarterstaff (Masterwork;+1 (Enhancement to Weapon or Ammunition)/Shocking Burst;+1 (Enhancement to Weapon or Ammunition)/Shocking Burst)
(Head1: +1d6 electricity damage. On a critical hit deals +-1d10 additional electricity damage, Head2: +1d6 electricity damage. On a critical hit deals +-1d10 additional electricity damage)
Carried
1
4
36600
 Rations (Trail/Per Day)
Backpack
1
1
0.5
 Robe of Armor +3
((Robe (Armor Bonus (Enhancement) (+3))), Enhancement bonus to armor class of +3)
Equipped
1
0
9000
 Rope (Silk/50 Ft.)
Backpack
1
5
10
 Siangham
Carried
1
1
3
 Sling
Carried
1
0
0
 Vest of Escape
Equipped
1
0
5200
 Flurry of Blows
Equipped
1
0
0
 Waterskin
Carried
1
0
1
TOTAL WEIGHT CARRIED/VALUE   29.56 lbs. 282102 gp
WEIGHT ALLOWANCE
Light 58 Medium 116 Heavy 175

FEATS
Deflect Arrows, Dodge, Improved Grapple, Improved Trip, Improved Unarmed Strike, Lightning Reflexes, Mobility, Weapon Finesse
MONEY
Coin (Gold):
Coin (Platinum):
Coin (Silver):
SPECIAL ABILITIES
Evasion (Ex), Flurry of Blows (Ex), Ki Strike (Magic), Purity of Body (Ex), Slow Fall (40), Still Mind (Ex), Wholeness of Body (Su) 16 hp/day
PROFICIENCIES
Club, Crossbow (Heavy), Crossbow (Light), Dagger, Gauntlet, Handaxe, Javelin, Kama, Nunchaku, Quarterstaff, Sai, Shuriken, Siangham, Sling, Spells(Ray), Unarmed Strike
LANGUAGES
Common
FEATS
NAME DESCRIPTION
Deflect Arrows Once per round when you would normally be hit with a ranged weapon, you may deflect it so that you take no damage from it.
Dodge During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent.
Improved Grapple You do not provoke an attack of opportunity when you make a touch attack to start a grapple. You also gain a +4 bonus on all grapple checks, regardless of whether you started the grapple.
Improved Trip You do not provoke an attack of opportunity when you attempt to trip an opponent while you are unarmed and gain a +4 bonus on your Strength check to trip your opponent. If you trip an opponent in melee combat, you immediately get a melee attack against that opponent.
Improved Unarmed Strike You are considered to be armed even when unarmed. However, you still get an attack of opportunity against any opponent who makes an unarmed attack on you. In addition, your unarmed strikes can deal lethal or nonlethal damage, at your option.
Lightning Reflexes You get a +2 bonus on all Reflex saving throws.
Mobility You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area.
Weapon Finesse With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Created using PCGen 5.8.0 on Jul 20, 2006

Created using PCGen 5.8.0 on Jul 20, 2006

Created using PCGen 5.8.0 on Jul 20, 2006

Sam (Barnet Haeferic Duncan)
Sam (Barnet Haeferic Duncan)'s portrait
Human
RACE
24
AGE
6' 0"
HEIGHT
168 lbs.
WEIGHT
Brown
EYE COLOR
Rough, tanned
SKIN COLOR
Black
HAIR COLOR
Very short
HAIR LENGTH
Elves, Rangers, Elven Rangers, magic wom-woms, recklessness
PHOBIAS

PERSONALITY TRAITS
Improving mind and body, exploration, learning
INTERESTS
Carefully chosen, with some sort of foreign accent
SPOKEN STYLE
Description
Home
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