| WEIGHT ALLOWANCE |
| Light |
58 |
Medium |
116 |
Heavy |
175 |
| FEATS |
| Deflect Arrows, Dodge, Improved Grapple, Improved Trip, Improved Unarmed Strike, Lightning Reflexes, Mobility, Weapon Finesse |
| MONEY |
Coin (Gold): Coin (Platinum): Coin (Silver):
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| SPECIAL ABILITIES |
| Evasion (Ex), Flurry of Blows (Ex), Ki Strike (Magic), Purity of Body (Ex), Slow Fall (40), Still Mind (Ex), Wholeness of Body (Su) 16 hp/day |
| PROFICIENCIES |
Club, Crossbow (Heavy), Crossbow (Light), Dagger, Gauntlet, Handaxe, Javelin, Kama, Nunchaku, Quarterstaff, Sai, Shuriken, Siangham, Sling, Spells(Ray), Unarmed Strike
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| FEATS |
| NAME |
DESCRIPTION |
| Deflect Arrows |
Once per round when you would normally be hit with a ranged weapon, you may deflect it so that you take no damage from it. |
| Dodge |
During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. |
| Improved Grapple |
You do not provoke an attack of opportunity when you make a touch attack to start a grapple. You also gain a +4 bonus on all grapple checks, regardless of whether you started the grapple. |
| Improved Trip |
You do not provoke an attack of opportunity when you attempt to trip an opponent while you are unarmed and gain a +4 bonus on your Strength check to trip your opponent. If you trip an opponent in melee combat, you immediately get a melee attack against that opponent. |
| Improved Unarmed Strike |
You are considered to be armed even when unarmed. However, you still get an attack of opportunity against any opponent who makes an unarmed attack on you. In addition, your unarmed strikes can deal lethal or nonlethal damage, at your option. |
| Lightning Reflexes |
You get a +2 bonus on all Reflex saving throws. |
| Mobility |
You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. |
| Weapon Finesse |
With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls. |
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