Matgor Nimlat, Halfling Rogue Short (for a halfling). An almost-mop of curly brown hair adorns his squarish head. Dresses practically in earth tones. No obvious weapons, but is probably wearing some sort of armor under the clothes. Often found with a pleased, optimistic, or hopeful expression on his face. Matgor is an opportunist, plain and simple. Sometimes he is patient in waiting for his opportunities, sometimes less than patient. From a young age he developed an appreciation for stealth and misdirection -- but mostly misdirection. He was very good at deflecting blame on to one of his three siblings (two older sisters, one younger brother). Occasionally he'd even con his parents. (They caught on eventually; you can't fool mom for long.) When he got caught, he took the resulting discipline as feedback to not get caught next time, instead of direct discouragement of the behavior. Matgor is creatively lazy. He prefers to let others do the dirty work and then reap the rewards of their efforts. If he is called on his laziness, he will fess up to it, reluctantly. He shuns applying his own brute force in favor of letting others apply theirs -- possibly even his enemies'. Matgor is neither terribly gregarious nor reclusive, but his greater goals do depend on the presence of other semi-intelligent creatures during his waking hours. Outwardly he tries to appear calm, cool, and collected at all times, even when panic might be reasonably expected. He is admittedly selfish, but he expects others to be. (Really, who isn't?) At his worst he may be prone to the occasional silent or delayed act of disapproval or rebellion when decisions and consequences don't go his way. Rules? Eh, whatever. And of course, he's curious. This is not usually a bad thing, but it has gotten him in trouble more than once. But it's one of the reasons that Matgor has made his way to Neshul's Crossing. Sure, there lies opportunity in selling wardstones or ward foci or ward whatever, but that would get old after a while. Why is this whole ward thing been having a multi-year hangover anyway? Fair bet that people would pay even bigger moolah for a piece of that puzzle. It's risky business, but probably not terribly more so than leading Big Sis on a wild goose chase for about her missing dolly, and making Scrub look like the perp. Okay, so it's probably a bit bigger than that, and consequently quite a bit riskier, but is there ever a business without risk? Worst that happens is that the ward really is toast, and some will just learn earlier than others how to deal with it.